Creative Collision Blog

Creative Collision Blog Cross-disciplinary Creativity

 


 

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Elevation


A strange data plotting strategy - representing stats through 3D elevation of a map - reminds me a bit of Sim City when you go crazy with the terrain. However, it does highlight the severity of problems (in this case, crime) by creating a severe landscape.

Move



Having wanted to explore different parts of the world someday, videos such as this intrigue me to no end. What a great concept. I always find people travelling are acting the 'tourist' and end up taking 10 pictures of exactly the same scene - whilst concentrating on that, I don't see how people travelling are actually getting what is important about experiencing new places. A good rule of thumb might actually be one second of documenting per scene and leave the rest to your five senses. 

War

In recent times war has been lingering in shreds around the world, leaving parts of the world in shreds - the latest news from Iraq being that US troops have pulled out after nine years of battle. 9 years? Where did it all go? Every once in a while we see it on the news but the constant flashing of images bears no true meaning anymore; a banality hangs over a thing that affects entire countries, soldiers and civilians on both sides of the violence.

Pascal

Images are quite meaningless, especially for the rest of us who haven't experienced anything first hand. Photographer Claire Felicie's Here are the Young Men series captures the images of soldiers before deployment, during war and after coming home. Can we really tell what has changed for these young men? Or are we just kidding ourselves?

Sympathy


@MoataTamaira: I love #eqnz sympathetic street art of a morning. Would be great to see more. #youpoorthing http://twitpic.com/5pongb

Ants


Ever so slightly reminiscent of hot summer afternoons when the ants swarm out from under out brick pathway, here's this. Not more need be said other than these fibreglass ants are overtaking government buildings and think what you want to think. This intriguing installation is by Rafael Gomez Barros.


Limbo

After having not blogged for about a month, it takes something really intriguing to get things going again. I'm always a sucker for shadow puppets, and having done an entire project on that theme before, Limbo really reminded me of what I really love about dark atmospheric sets.


The IGN reviewer writes:
Videogames are an art form made up of visuals, sound, and a mysterious little something we call gameplay. Limbo is the perfect example of these three crafts working together in harmony to create something astounding.
All done in grayscale, Limbo navigates a creepy forest with merely the contrast between light and silhouette, with perceived depth and intricate layering. It is set in the 2D space which further calls to the shadow puppet set in which such effects can all be achieved.

The visuals sit on the fence between bleak and powerfully chiaroscuro - more is hidden than you think in this shadow filled world. Other than adding to the thrill of gameplay, it tugs at our collective fear of darkness and the unknown, becoming nothing more than creatively psychological.

If you are interested in the contemporary use of shadow puppetry, the starting point of my shadow puppet exploration was Little Dragon's Twice MV, and the post Cinema illustrates some of the human scale exploration of shadows.