CGI has many uses, but what is interesting is how the functions vary.
Breakthroughs in computers and technology have lead to advances in photorealism - such as architectural renders, as well as advances in software and fabrication.
Generative works - such as those of Daniel Piker, advance architecture, in my opinion, as a science: the creation of mathematical forms and software to aid in design and fabrication of a product.
On the other hand, there are those who render images through 3d software such as 3ds Max to use CGI less like a scientist and more like an artist - a procedure illustrated very well recently by Alex Roman.
Wow, your first post and already a creative gem of an article! I loved those two films, so opposing in style: one short, one long; one fast and nippy, one slow and sensuous...
ReplyDeleteThanks for that Adrian, I thoroughly enjoyed that and I'm sure the readers of Creative Collision will too!